About

Get to know PLAY IT! PLUS - Hackathon Deeptech

Play IT
Kemendiktisaintek
Ditjen Risbang
LPDP
Politeknik Negeri Malang

(comPetition for Learning and Advancing Youth in Information Technology) PLAY IT! PLUS — Hackathon Deeptech is an Information Technology competition organized by the Malang State Polytechnic, as a form of expansion (extend) from the previous series of PLAY IT!. This Hackathon Deeptech activity was initiated by the Directorate General of Research and Development (Directorate General of Research and Development), Ministry of Higher Education, Science and Technology (Kemendiktisaintek), through the Research Downstream Program (Hiliriset). In the PLAY IT edition! PLUS, the scope of activities was expanded to reach participants up to the international level, with the format of activities reformulated into a Hackathon DeepTech with the single theme "Digitalization of AI", lowered into three areas of application: Health, Industrialization, and Food Security. This reformulation encourages participants not only to compete to build prototypes, but to design artificial intelligence-based solutions that answer real industry problems, departing from problem statements provided directly by industry partners. The output target is directed at prototypes that mature to a minimum viable product (MVP) stage and open further downstream lines with relevant industry partners.

Competition Categories

Choose the field that fits your innovation

Health

AI solutions to answer real problems in the health sector.

Problem Statement
Industrialised

AI solutions to support the digitalization and efficiency of industrial processes.

Problem Statement
Food security

AI solutions to strengthen national food security.

Problem Statement

Prize Pool

Total prizes for winners in each competition category

1st Place
Rp 25.000.000

Each category

2nd Place
Rp 15.000.000

Each category

3rd Place
Rp 8.000.000

Each category

Terms and Conditions

General terms for PLAY IT! PLUS - Hackathon Deeptech participants

  1. Team Composition: consists of 3-6 people per team, must contain 1 lecturer, 1 professional, and at least 1 student.

  2. Team Composition: cross-discipline is recommended so that thetechnology-market-design approach is balanced. and should only be registered in 1 (one) team.

  3. Member Role: each team outlines the member's role, at a minimum including:

    • Technical Coordinator (prototype design & development)
    • Business & Downstream Coordinator (business model, market entry strategy, commercialization plan)
    • User Validation Coordinator (partner interaction, needs gathering, field test)
  4. Lecturer Elements: permanent lecturer status, proven NIDN/NIDK/NUPTK active in PDDIKTI. Have a scientific background that is relevant to the selected category.

  5. Lecturer Elements: role as a team leader and mentor during the preparation period — not a substitute for students in the development of prototypes.

  6. Lecturer Elements: is not currently serving as an official jury/expert team/mentor of this program.

  7. Student Elements: active status, all levels of study, from any university in Indonesia.

  8. Professional Elements: is a researcher outside of college, or an industry professional (including startups), as evidenced by attaching a CV.

  9. Team Documents: each team is required to collect a CV and a portfolio of the leader and all team members.

  10. Integrity Pact: signed by all members, containing a statement of the originality of the work, never won another competition with the same work, and commitment to participate in the entire series of activities.

  11. Proposal prototype proposal there is a template provided.

  12. Stage It is expected to participate in Bootcamp I (Ideation) and must participate in Bootcamp II (Prototyping) → Bootcamp III (MVP) → Final Hackathon 3 days → Incubation → Exhibition. If declared passed at each stage.

  13. Inkubasi: tim yang lolos ke tahap inkubasi bersedia didampingi hingga purwarupa siap dihilirisasi.

  14. Perubahan Anggota: anggota tim tidak dapat diganti setelah didaftarkan.

  15. Final Attendance: team members from the lecturer and professional categories who pass to the final stage are not required to attend the final activities onsite (an online platform will be provided). However, student team members who pass to the final are required to attend the final activities onsite in Malang, Jawa Timur, Indonesia. The committee will provide accommodation during the event in Malang. Transportation from the place of origin to Malang and back is the responsibility of each participant.

Event Schedule

Series of events for PLAY IT! PLUS - Hackathon Deeptech

  • 28 Sep 2026 - 16 Oct 2026
    Registration and Collection of Proposals

    Team registration and submit proposals.

    Register Now
  • 01 Oct 2026
    Bootcamp - Ideation (Online)

    Bootcamp session to help participants formulate ideas according to the theme.
    Time : 13.30 WIB
    > > Virtual Background < <
    > > Live Youtube < <

    passcode: polynema

  • 23 Oct 2026
    Phase 1 Selection Announcement
  • 26 Oct 2026
    Bootcamp - Prototyping (Online)

    Bootcamp session to help participants build prototyping.

  • 10 Nov 2026
    Prototyping Collection Limits
  • 13 Nov 2026
    Phase 2 Selection Announcement
  • 16 Nov 2026
    Bootcamp - MVP (Online)

    Bootcamp sessions to help participants build MVPs.

  • 26 Nov 2026
    Opening Ceremony

    The opening ceremony of the Hackathon Deeptech final activity.

    Location: Auditorium Gedung Sipil-Teknologi Informasi, Politeknik Negeri Malang, Jl. Soekarno Hatta No. 9, Malang

  • 26 Nov 2026
    Downstream Workshop

    Workshops for product development to be downstreamed to partners or communities.

  • 27 Nov 2026
    HackDay 24 Hours

    Finalize the work for 24 hours non-stop, accompanied by a mentor.

    Location: Hotel Swiss-Belinn, Malang

  • 28 Nov 2026
    Pitching Works

    Presentation of the work in front of the jury.

    Location: Hotel Swiss-Belinn, Malang

  • 28 Nov 2026
    Pameran

    Business matching and product introduction to the community.

    Location: Atrium Lantai 1 Malang Town Square

  • 28 Nov 2026
    Closing Ceremony and Awarding

    Announcement of winners and awards in each category.

    Location: Atrium Lantai 1 Malang Town Square

  • 15 Dec 2026 - 15 Feb 2027
    Incubation of winners (Online)

    Assistance for champions in the downstream process so that it can be used by partners or the community.

Announcements

Latest news and updates about PLAY IT! PLUS - Hackathon Deeptech

30 Sep 2026
Bootcamp I: Ideation

BOOTCAMP 1: IDEATION — PLAY IT! PLUS It's time to start your journey on PLAY IT! PLUS a DeepTech Hackathon! 🚀 Bootcamp 1 will be the first step to explore ideas of works and problem statements that are relevant to real n…

Read more
01 Oct 2026
Activity Socialization Materials

PLAY IT socialization has been carried out! Plus - Deeptech hackathon online.

Read more

FAQ

Frequently asked questions

Yes, this event is a special edition of the previous PLAY IT!, hence the name PLAY IT! PLUS. The competition category is a hackathon for higher education institutions, with bigger prizes.

Yes, as long as they are from the same institution.

Yes, as long as the idea can be justified as addressing a real problem and has a partner for its implementation.

Yes, as long as the idea has never won another competition.

At the final stage, the product is expected to be in the refinement phase, with guidance from the mentors provided.

The team that raises the problem statement from the committee is not required to include partners. The team that submits its own problem statement must have a legal partner, unless the proposed solution is addressed directly to the general public as the end user.

Intellectual property rights of the work are fully assigned to the participating team. The committee will assist in the process of applying for IPR registration if needed.

Informasi Lebih Lanjut